Balls VS Hexagons - Fully Dynamic Brick Breaker
@differentsparks wrote: Hello, this is my last project. i've done everything with the exception of audio in 6 long months. Can you guys give me some feedback? FREE DOWNLOAD Posts: 1 Participants: 1...
View ArticleVideos designing using After Effect
@JoeClark wrote: Hello, I had a few of the stop motion variety, that were decent, but all killed by iOS 11. I wish the new Procreate 4 had some built-in animation tools. It'd be awesome of there was...
View ArticleHow to find the center of content in a layer
@pkester wrote: I am working on an ArchViz type application using cocos2d v3 for 2d work and cocos3d for 3d visualization. I am struggling to find how to find the center of the content in a layer. The...
View ArticleErrors in building COCOS3D when creating a iOS framework
@GaneshEklare wrote: We are creating an iOS Framework using COCOS3D. But we are getting few build issues related to compiler.The XCode version used is XCode 9. We are getting build errors like:Cannot...
View ArticleSwipe sample rate
@debrooze wrote: Using UIKit in XCode to capture a touch/swipe event, I am finding the number of points captured along the swipe is not many. ie. ends up looking like a chunky polygon rather than...
View Article[MetalAttack] New Cocos2D Game
@Rafael_Munhoz wrote: App Store MetalAttack on the App Store Read reviews, compare customer ratings, see screenshots, and learn more about MetalAttack. Download MetalAttack and enjoy it on your...
View ArticleAudio Design for Games - Serial Lab Studios (For Hire)
@seriallab wrote: Hi Devs, We are a small team of experienced audio designers for games film and TV. Our audio can be heard in over 100 AAA, Casual and Indie Titles on all major Consoles and...
View ArticleRender texture oddity when content isn't x2 or x1 scale
@lerno wrote: I'm running a heavily modded Cocos2D version with support for all iOS 9+ devices. What's odd is that whenever I use a content scaling factor of 3 or 4 anything rendered to a render...
View Article3D Walkthrough and Animation
@Davidsandhu wrote: One of the greatest favorable circumstances of movement is that item plans might be caught from all points to show how it will look and perform. Praxis studio is a main supplier of...
View ArticleHow to call C function in python code
@faelanstevie wrote: Hi everyone,I am a bit new to micropython and python is general.So i have successfully call python functions in C code using micropython library.Now i want to do the other way...
View ArticleEnhance - Ads, Analytics and more with ZeroCode NOW!
@RozekEnhance wrote: We want to show developers how simple life could be, a life without the hassle of integrating SDKs into your Android or iOS project. It’s time to enjoy the dev life and coding...
View Article3D Rendering Services
@Davidsandhu wrote: As one of the main names in 3D building rendering, demonstrating, liveliness and walkthroughs, Praxis studio has more than 11 years of experience and a group of very qualified...
View ArticleWhat is the state of Cocos2d Obj C is it abandoned project?
@umen wrote: Hello allCan any one tell me what is the status of this project ? does any one keep update and fix bugs ?Is there any plans to move to swift ? Cocos2d-x is not good alternativ .. as it is...
View Article[Composer] Looking for new projects
@MPW4 wrote: My name's Matt. I'm a video game composer and multi-instrumentalist working with Logic Pro (FM8, Massive, Komplete, etc). I have a diverse background as a guitarist/pianist/musical...
View ArticleXcode 9.3 can't compile
@kamikaze wrote: With Xcode 9.3 using old project can't compile: Screen Shot.png1642x458 117 KB Any best ideas how to fix this? @s1ddok ? @birkemose ? Posts: 3 Participants: 2 Read full topic
View ArticleUnable to Setup Cocos2d
@thedevil wrote: Hi,So after a long time I am back to using Cocos2d but I am unable to even run the tests that are provided. I downloaded the zip from the repo for 3.5 and the external Libraries are...
View ArticleCocos2D 2.1.0 not rendering gradient on newer iPhone
@apollo18 wrote: The following code, which draws gradient with transparency, doesn't seem to work on my iPhone 8 while it continues to work on my iPhone 4S (my oldest testing device). I'm running...
View Article404s on Forum Images
@huperniketes wrote: Can someone with an understanding of the forum's architecture please identify where the images are now located, if it's too hard to actually update the links in the postings to...
View ArticleTrying to resize a node to encompass its children
@huperniketes wrote: I've got code that works to a degree, but I'd like to know if there's a better way that resolves the quirks. I create various nodes representing buildings, and want to highlight a...
View Article[AVAILABLE NOW] Justice Royale (by Zapling Studios)
@qball13z wrote: Justice Royale is a Beat 'em up with RPG elements built precisely for mobile gaming. You choose to play through the episodic levels of story mode or test your skills in a battle...
View ArticleDeprecation of OpenGL ES iOS 12
@kamikaze wrote: https://developer.apple.com/ios/whats-new/ Deprecation of OpenGL ESApps built using OpenGL ES will continue to run in iOS 12, but Open GL ES is deprecated in iOS 12. Games and...
View Article[Audio Designer] Experienced Audio Design for Games - SLS
@seriallab wrote: Hey Game Devs, I'm Gina an audio designer for games, film and tv. I have a small creative team that designs and implements audio for projects of all sizes. Please give our site a...
View ArticleUpdate app with Cocos2d v1.1 to v3.5
@Andrey wrote: Hi, everybody! I need to know what is the best way to update Cocos2d v1.1 to v3.5. I tried to replace old folder cocos2d to new but difference between version is too much and include a...
View Article[ios][game] Simon's Shot
@zase1 wrote: My app, Simon's Shot, just got released to the app store (https://itunes.apple.com/us/app/simonsshot/id1406220075 ). Check out the trailer -...
View ArticleMTLTextureUsageRenderTarget crash (iOS 11+)
@johnthomassabag wrote: Enabling Metal, using cocos2d v3.5 I'm seeing this crash in CCMetalSupport.m: validateRenderPassDescriptor:487: failed assertion Texture at colorAttachment[0] has usage (0x01)...
View ArticleAction Platform Game ‘Vegemob Hunter’, Released on August 9 in the App Store
@bluesoo wrote: Hello~I am Kim Jin Soo of the indie game development team 'Jam-i soft' in Korea.Please understand I’m not very good at English.On August 9th, we are going to launch the iPhone game...
View ArticleTurn Box2D Bodies invincible
@Thorati wrote: So I created a Car with Box2D (chassis, leftWheel, rightWheel).Now i placed Sprites on them but i still have the outlines of the Bodys.Can i make them invincible? Posts: 1...
View ArticleThe EnhanceMyApp Podcast Series : The Mobile Development Podcast
@RozekEnhance wrote: We’re excited to announce the launch of the EnhanceMyApp podcast series! Join us each episode as we dive into the world of mobile app development. Listen to industry experts...
View ArticleCocos2d V3.4 Documentation - Need new link
@pikcio wrote: Hi, is there a way to find documentation for cocos2d-objc.Since this link is down now http://cocos2d.spritebuilder.com/docs/api/index.htmlIt could be kind from nice people to send...
View Article[game] Weekend Sale! action game VegemobHunter
@bluesoo wrote: We are launching special sale sale until this Sunday.Great opportunity to become 'VegemobHunter' !! vegemobhunter_info1.jpg800x400 116 KB vegemobhunter_info4.jpg800x382 82 KB...
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